Evil Roots
A 1000-year-old sacred tree has been cursed and is spreading evil throughout its roots, turning people into zombies. It must be cut with 1000 chops, otherwise, our world is doomed!
Music Credits
Discovery by Scott Buckley | www.scottbuckley.com.au
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 4.0
https://creativecommons.org/licenses/by/4.0/
Hostiles Inbound by Miguel Johnson |
https://soundcloud.com/migueljohnsonmjmusic
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 3.0
https://creativecommons.org/licenses/by/3.0/
Victory by MaxKoMusic | https://maxkomusic.com/
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
https://creativecommons.org/licenses/by-sa/3.0/
Comments
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Super cute, love the animation style! The design is simple but fairly solid and I think the countdown timer + the music creates a fun, tense experience. I would have liked some progression or power gain from level-to-level, as well as a more clear hitbox for where I am hitting. The power bar/special move relationship wasn't immediately clear, perhaps note that in the instructions.
Review Time!
This game is pretty simple, and executes what it aims to do fairly well. You usually can just chop the tree and the zombies will die when they get close, but sometimes you will have to change the direction you're chopping to damage specific enemies, and the giant zombies demand a greater attention from you. I have no issues with this, I just wish there was something else to it, like a rolling move.
Besides that, there were two issues that bothered me while playing. The first is that the chopping hitbox isn't communicated properly. The zombies get hit when they get "somewhere close enough" to the player during the axe swing animation. How close? It's completely unclear. Adding a sort of slash animation would have helped wonders, something akin to the nail slash in Hollow Knight or Zero's Z-Saber in the Megaman X series. Another thing that bothers me is that the collision of the giant zombie is a bit odd. It seems smaller than it should be. Every time I try to hit the giant zombie, it seems that I'm a little bit too far away. It's not frustratingly hard, but still bothersome.
Overall, the execution wasn't completely perfect, but the game was quite fun, at least on my first playthrough.
Thank you for the review voyage! Your feedback is pretty fair, I appreciate it. I agree that there are areas that could be polished and I'm glad you enjoyed the game :)
well said
I DID IT WITH ONE DAY LEFT AND ONE SECOND LEFT LETSG GOOOO
Nice one BoiFat!